La Résistance Discovery
Occupied France · 1940–1944

La
Résistance

We're looking for early feedback from players. Help us shape this game.

Eight operatives. One cell. A turn-based tactical game where every decision matters and every loss is permanent.

01 · Concept Visuals

How it could look and feel.

The frames below are concept mock-ups, not in-engine captures. They're here to communicate the visual direction we're considering: gritty dioramas, weighty turn-based combat, a digital-tabletop interface. None of this is built yet.

Concept Mock-up · Gameplay Concept mock-up of scenario gameplay
Concept Mock-up · Art Concept mock-up of hero art
Concept Mock-up Concept mock-up of hero selection
Concept Mock-up · Theatre Map Concept mock-up of theatre map
02 · The Pitch

Eight heroes. One cell. No second chances..

Turn-based tactics on diorama-style maps, shuttered villages, mountain maquis, sabotaged rail yards. You command a cell of eight named operatives through occupied France.

01

Permadeath

If an agent is caught or killed, they're gone. New recruits might be Vichy informants.

02

Tight AP combat

A strict, shared action-point pool. Every shot, patch, and crawl costs, forcing tactical sacrifice just to stay unseen.

03

Eight decks, eight roles

Each operative carries a personal deck, general survival cards plus specialist cards no one else can play.

03 · The Cell

Eight operatives. One cell.

You pick four for the active sabotage. The other four don't rest, they're working off-the-map details: forging papers, bribing guards, running couriers. They might come back with intel. They might not come back.

You play to make the Resistance win, not the agent. Sometimes the fire is lit by losing them.

04 · How It Plays

Three beats, then back to the safehouse.

01
Choose scenario. Build your squad.
The intel is yours. Select up to four operatives from your cell of eight.
02
Sabotage rails. Burn fuel. Complete the objective.
Spend every action point. Stay unseen, or fight your way out.
03
Return to safety. Collect the rewards.
Bring the survivors home. Read what the off-map team brought back. Equip your operatives.
05 · Help Us Decide

Should we build this?

We won't move forward without enough signal. Register your interest, answer a few questions, and you'll directly shape whether and how La Résistance gets made. If the signal isn't there, we'll be honest about that too.

Now
Discovery
Sharing the concept. Measuring interest. Listening.
If Validated
Prototype
A small playable slice to prove the concept holds up.
Maybe
Production
Only if the prototype earns it. No dates. No pre-orders.
Register Your Interest

Two minutes. No spam. No pre-order.

A note from us

This may never ship — and that's okay.

La Résistance is in discovery. We've built a vision, sketched a world, and now we're asking the most honest question we can: does this resonate with you?

No commitment to build has been made. If the interest is there and the vision holds up, we'll move forward. If it doesn't, we'll learn from it.

By registering, you're not pre-ordering a game, you're helping a studio understand what's worth making.

The La Résistance team · Resolution Games